Fahkumram is back—and so is the backlash. Just like in Tekken 7, his arrival in Tekken 8 has stirred the pot, and not in a good way. What should’ve been a hype addition has instead reopened old wounds for long-time players who remember all too well how this character dominated the meta before being nerfed into something less frustrating.

When Fahkumram was first introduced in Tekken 7, players immediately pointed out his absurd range, oppressive pressure, and high damage output. It didn’t take long for him to earn a reputation as one of the most overtuned characters in the game. After months of complaints, Bandai Namco finally toned him down—but the damage to his reputation (and the online experience) had already been done.

Fast forward to Tekken 8, and it feels like déjà vu. His reintroduction as DLC has seemed to reignite the same fears and criticisms: ridiculous hitboxes, overtuned tools, and that same feeling of “Why does this guy get away with so much?” It’s become part of a frustrating pattern from Bandai Namco—release a character that feels unfair to push initial sales, let them run wild for a few weeks (or months), and then issue balance patches only after the community has made enough noise.
It’s Not Just About Fahkumram
What’s also adding fuel to the fire is the DLC strategy itself. So far, the Tekken 8 post-launch roster includes Eddy Gordo, Lidia Sobieska, Heihachi, Anna, and now Fahkumram—all characters that were paid DLC in Tekken 7 as well. Other than Clive (who, let’s be honest, felt like a random pick no one was clamoring for), Bandai Namco is essentially charging players again for fighters they already bought just a few years ago. For long-time fans, it’s starting to feel less like a celebration of the series and more like a cash grab.

This is particularly disappointing for players who hoped Tekken 8 would shake things up—new engine, new heat system, a fresh approach to balance and roster diversity. Instead, the game is slowly showing signs of the same missteps that hurt Tekken 7 late in its life cycle. For every step forward, it feels like there’s another backward into tired monetization tactics and poorly handled DLC.
You Can’t Patch Player Trust
The reception to Fahkumram isn’t just about one character—it’s about a player base that’s grown weary of the same mistakes happening again and again. The excitement that carried Tekken 8 through its launch window has started to fade, replaced by fatigue from recycled content and frustration over balance issues.

It’ll take more than a few hotfixes and flashy trailers to turn this around. If Bandai Namco wants to keep Tekken 8 alive and competitive, they’ll need to prove they’re listening—and that they’re willing to change course. Because right now, it feels like the community’s patience is wearing thin.
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